Delta Force Viewmodel Multirig (Blender)
Made in Blender 4.2
This Delta Force Multirig contains 22 viewmodel meshes. Pretty happy with how this came out, Delta Force has some cool arm meshes. I wasn't able to add the customizable watch meshes since their size and shape would have to change depending on what mesh is being used. The original weighting on the metacarpal bones are a bit weird too, so I recommend only rotating them a little (which is probably the normal amount but just a disclaimer). It doesn't have all of the Black Hawk Down meshes but maybe at some point I'll add them.
Custom Node Group:
All of the meshes have a shader setup in a node group which I made, which deals with MRA maps. This seems to work with most of the textures, although there were certain ones that needed a color ramp node to look good. It also seems to work with weapon models from the game so feel free to use the node group for anything you want. If you are extracting weapon models from DF, you might come across normal maps that look a bit different/compressed. You will need to convert them, which you can do with a program or node group (special thanks to Alex Sin/vernin32 for showing me):
Program: https://github.com/Scobalula/GameImageUtil
Node Group: https://github.com/CODcDevil/Blender-BC5-XY-Normal-Converter
(it's an addon for 3.0+ but you can just add the node group in 3.0+, save the file, then open in 4.0+)
Credits:
Arm Meshes and Textures: Team Jade
M1A Mesh and Textures (used in the preview gif): Battlestate Games (I think)
M1A Rig: Acer