The Last of Us Part II Ellie Viewmodel Rig
Made in Blender 4.2 (Should work in 4.0+)
A simple FP rig of Ellie's arms. I've recently been getting deeper into rigging and wanted to make this as a little test/challenge to see how I'd do making a viewmodel rig with the things I've learned. This is the first time doing weight painting myself (without watching a tutorial) so it might not be the best. The textures are packed into the .blend so I recommend unpacking the textures when using it.
Here's how the forearm twist looks:
I recommend using the Optiploy addon if you want to bring the rig into another blend file (the rig collection is already marked as an asset). It's not a big difference in file size but it would allow you to replace the original .blend and then have those updates affect the rig in you're other blend file.
Credits:
Arm Mesh and Textures: Naughty Dog